home *** CD-ROM | disk | FTP | other *** search
- Path: calliope.wln.com!usenet
- From: smlewis@wln.com (Steven M. Lewis)
- Newsgroups: comp.lang.c++
- Subject: Re: Is VC++2.0 Cross-Platform Compiler any good?
- Date: Tue, 02 Jan 1996 17:24:30 GMT
- Organization: PHAMIS
- Message-ID: <4cbpeo$nkg@calliope.wln.com>
- References: <30e91c69.18282665@news>
- NNTP-Posting-Host: hera9.wln.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- whapgood@ultranet.com (Will Hapgood) wrote:
-
- >I'd like to hear from anyone who has used Microsoft's Cross Platform
- >package, based on VC++2.0, for generating Mac and Windows programs
- >from the same source code. Does it work? What are its limitations or
- >failings? Are there any references on-line that help in using it on
- >corss-platform projects?
-
- >Will Hapgood - - - Heinle & Heinle
- >72 West Berlin Road Bolton MA 01740
- >508-779-0521 or 508-779-0202
- >whapgood@ultranet.com
-
- The latest version is based on version 4. The good news is that as
- long as your programs use a subset of Win32 (which you are well
- advised to learn, they will run on the mac and almost always do the
- right thing.
- The down sides - third party tools such as OCX's are almost never
- available on the mac - my strong recommendation is only try to port
- code that you have sources for. Performance is an issue which I am
- still addressing. In my hands some code which runs at very adequate
- speeds is very slow in the mac. I am still trying to define the
- parameters of this.
- I have ported several fairly large (>100 K LOC) applications with
- little diffuculty. If you can live within the rules and live with the
- performance you will be very happy with the package.
-
-
-